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 Post subject: Raid Extensions
PostPosted: Thu Jun 17, 2010 11:29 am 
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Joined: Sat Jan 30, 2010 5:05 pm
Posts: 127
Written by Mercus - mercus@darkglare.com .

Raid extensions is a fairly new feature which was a bit odd to get used to but in the end proved fairly valuable for various guilds and probably not suprisingly to different types of guilds aswell rather than just one particular type.

In smaller self-paced guilds it offered them a chance to progress through content several weeks in row by extending the lockouts rather than getting stuck on same boss every week due to lack of actual raid hours avaliable. While this might seem like a fairly silly way to use it due to lack of gear upgrades that you miss out on – well gear doesn't help you anything if you simply don't get past X boss any given week due to time restraint does it?

To other guilds the extensions proved invaluable as progress tool to keep going at the boss they were close to kill just before lockout. Extending in such cases proved to be a good idea on some bosses at least and for us in particular it proved useful for our first Lich King 25 Normal Kill as we were really close to kill on Tuesday evening, we extended on Wednesday and preety much two-shotted it, which would likely not happen on next day if we didn't extend due to potential lack of setup, lack of focus after few hours of raid already or other issues that threat quality and integrity of raiding.

For others again it proved amazing in another way by basically offering a way to avoid doing whole instance if you are interested in just one boss that you want to work for. At release for example this method could be used for guilds who wanted to do Yogg-Saron with particular watcher numbers be it 1 or 0, to basically just extend lockout any amount of weeks in row and just bash themselves against it without having to reclear full Ulduar for it.

While surely this might strike one as very robust way of doing it, it is very effective way to master and encounter as we all know people have different »speed« when it comes to learning encounters, some might need to see it just once to get it, while others might require several kills to fully understand the encounter.

In other ways I've seen it used simply out of lazyness, weekly one week is Razorscale so invididuals can't be bothered to reclear Flame Leviathan in case next weekly quest is Ignis.

Lazy, lazy people! Not good!

Have you noticed any other use for it? If so please let us know in the discussion sections on the forums below.


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